There are numerous nations and races in the Warhammer World. Mankind, the most prominent, often proves to be the most susceptible to the corrupting influence of Chaos. Most of the featured human nations are based in the Old World (analogous to real world Europe). The Elves were the first truly civilised race to walk the world. Brought into creation by the Old Ones, the Elves showed a natural talent for magic and superlative skill at arms. The once glorious civilisation of the Elves was torn asunder many thousands of years ago by a bitter civil war, resulting in the sundering of the race into three distinct kindreds: the evil, twisted Dark Elves, the proud, noble and magical High Elves who continue the ancient traditions from before the sundering, and a third group as the rustic, sylvan and mysterious Wood Elves. The High Elves inhabit the magical island of Ulthuan (analogous to Atlantis), while the Dark Elves inhabit the continent of Naggaroth (correspondent to Canada and the north parts of North America in the real world), a desolate icy wilderness.

Dwarfs are an ancient, grim, and determined race integral in the founding of the Empire. Dwarfs are the greatest craftsmen in the Warhammer World, a skill largely matched by the Chaos Dwarfs who split from their brothers after being corrupted by Chaos.

In the jungles of Lustria are the Lizardmen who were created by the Old Ones to aid in their great works. The Slann now lead the Lizardmen blindly, via ancient prophesies containing almost-incomprehensible instructions from their fallen gods. The culture and aesthetic of the Lizardmen are heavily inspired by those of the Aztec and Mayan cultures, and the New World continent (Lustria) which they inhabit corresponds to Central and South America in the real world.

Orcs and Goblins, and their kin (also known as Greenskins), are relatively primitive and disorganized, but their instinctive belligerence threatens the various nations. Their violent nature can be noted to commonly cause all-out wars among their own kind. They are found predominantly in the forests and mountains of the Old World, in the jungles to the south and stretched across the steppes to the East, but their kin can be found all over the world, inhabiting almost all continents and adapting to their environments. Thus there are many sub-species of Orcs and Goblins such as Black Orcs and Night Goblins.

Many races have fallen to, or been engendered by Chaos. The barbaric Warriors of Chaos (formerly called “Hordes of Chaos”) invade the civilized nations from the far northern Chaos Wastes. Beastmen, the half-man half-beast products of Chaos are found in the dark forests of the Old World. Also a product of Chaos are the shrewd and evil ratmen, the Skaven, whose vast, subterranean and labyrinthine “Under-empire” riddles the earth.

Besides these, there are the Undead, who are a result of the black sorceries devised by the first necromancer, Nagash in the long distant past. His legacy has left the Tomb Kings in the hot desert lands of Nehekhara to the south of the Old World, the Vampire Counts in the Old World itself and Nagash in his own city of undead.


Buried but not Forgotten Edward_D